Showing posts with label The Last UFO. Show all posts
Showing posts with label The Last UFO. Show all posts
Monday, 29 October 2018
Monday, 19 February 2018
The Last UFO - Egypt Level completed
Friday, 16 February 2018
The Last UFO - First level room done
Here is an update of the first 4 screens in the Egyptian level.
Some refinements such as the menu and palette tweaking. Now to populate the map thats all done except for adding exits and enemies.
Wednesday, 14 February 2018
The Last UFO - Amstrad Exclusive game WIP
It is a true pleasure to continue a game I have for some time wanted to continue. The Last UFO borrows some influence from a past game called "The Covenant" for the CPC. Sadly this game had a major conversion-error from square pixels to wide pixels on the /CPC which meant you could never complete the game..
The Last UFO is a game well suited for the Amstrad CPC Computer.
This screenshot shows using a PC/Mac program called "Tiled" a wonderful map editor.
The Last UFO is a game well suited for the Amstrad CPC Computer.
This screenshot shows using a PC/Mac program called "Tiled" a wonderful map editor.
Friday, 6 May 2016
The Last UFO - update May 2016
Its been a very busy last few months working on a few games, so sadly games that don't "as yet" have programmers don't get as much as attention. The Last UFO game for the Amstrad is slowly coming together and I have finally resolved the interaction between player and enemy. Bullets from both will now be homing, it will simplify the gameplay by not having to be positioned and facing the correct direction in order to shoot. The only downside is you have to be fairly close to be able to shoot accurately as the bullets have finite distance :)
The Egyptian Level concept below is now converted to 16 colours (this is the maximum colours that mode 0 can have out of its 27 in total)
At the top is the tileset and to the top right you can see the colour palette.
Some Drawings in Pencil of some enemy ideas.
This is the current sprite sheet, some are of course just placeholders for tiles that will be replaced with new ones. At the bottom are various collectables (in gold). The palettes allocated for each level is shown on the right hand side. Notice 12 colours are locked out for all other game collectables, player, score panel and title splash page and various effects. The last four colours beyond the dark blue are for foreground and enemies of that level.
Friday, 9 October 2015
The Last UFO - Amstrad Game WIP
The Last UFO, a game designed for the Amstrad CPC platform.
Early Stages of the game with sample themed levels.
Some example sprites and animation frames.
Some example sprites and animation frames.
This project will be put on hold for the moment as I have two other games with fantastic programmers that I need to focus on. :) more info coming soon :)
Refining the Palette to only have 16 colours (updated: below has 14)
Some colours will be locked such as the ones that have the white line underneath. These colours are used for the player, menu and background.
Monday, 14 September 2015
The Last UFO - Amstrad CPC Game Concepts
I have always been a big fan of the game "The Covenant" for the Amstrad CPC.
Besides the unfortunate design flaw/conversion from the ZX Spectrum where you can't complete the game, its a very enjoyable game nonetheless :)
The Last UFO concept above shows some early ideas.
Potentially this would be not only for the 64k machine but will enhance for other CPC/Amstrad machines later.
Besides the unfortunate design flaw/conversion from the ZX Spectrum where you can't complete the game, its a very enjoyable game nonetheless :)
The Last UFO concept above shows some early ideas.
Potentially this would be not only for the 64k machine but will enhance for other CPC/Amstrad machines later.
Labels:
Amstrad,
CPC,
Design,
Games,
invent,
Mode 0,
Pixel,
The Covenant,
The Last UFO,
UFO
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