Showing posts with label CPC. Show all posts
Showing posts with label CPC. Show all posts

Wednesday, 1 May 2019

The Covenant - Sprites

If your interested in looking at sprites, I have exported all of the for the game "The Covenant" on the Amstrad.


Monday, 29 October 2018

The Last UFO


A work in progress design for the Amstrad game - The Last UFO.

Monday, 19 February 2018

Friday, 16 February 2018

The Last UFO - First level room done


Here is an update of the first 4 screens in the Egyptian level.




Some refinements such as the menu and palette tweaking.  Now to populate the map thats all done except for adding exits and enemies.

Wednesday, 14 February 2018

The Last UFO - Amstrad Exclusive game WIP

It is a true pleasure to continue a game I have for some time wanted to continue. The Last UFO borrows some influence from a past game called "The Covenant" for the CPC.  Sadly this game had a major conversion-error from square pixels to wide pixels on the /CPC which meant you could never complete the game..


The Last UFO is a game well suited for the Amstrad CPC Computer.
This screenshot shows using a PC/Mac program called "Tiled" a wonderful map editor.

Wednesday, 13 July 2016

Killerwatt CPC Game - Update


Killerwatt on the Amstrad platform, Below is a concept of the title page :)



Recreated the Alligator "Software with Bite" Logo (updated)



With thanks to DevilMarkus via CPCwikiforum we have an adapted "Alligata Logo (Mode 1) from Who Dares Wins II" coded in Basic.  This animated Gif recorded and exported from WinApe (PC) and Prism (NCH Software).



Wednesday, 15 June 2016

Amstrad - a visual compendium

I'm a big fan of Sam Dyer's Bitmap Books. I plan on buying all of his creations via Kickstarter Campaigns.  Currently raising money for the Nintendo Entertainment System/Famicom Compendium, I do hope he reaches the goal of £175,000 so we can all enjoy the Lenticular Slipcase.

More importantly, I hope on his todo list is an Amstrad Book, and in the spirit of this was curious what the cover might look like.  This concept was lightly based off the ZX Spectrum Compendium.

The colour of each box below represents 26 (+ black) of the 27 colour palette the Amstrad CPC computers have.





Friday, 8 April 2016

Experimenting with Dan Fesslers HD index painting in Photoshop

Possibly a great way of generating indexed/dithered images for Amstrad CPC 
in Mode 1 or 0.

Goto Dan Fesslers great blog on more technical information on how to create images. (thankyou Dan)




The example Gradient Maps for Mode 0 (16 colours) and Mode 1 (4 colours)



A continued thread discussion is in the CPC forum


A further test (4 colours)




Friday, 9 October 2015

The Last UFO - Amstrad Game WIP

The Last UFO, a game designed for the Amstrad CPC platform.




 Early Stages of the game with sample themed levels.


Some example sprites and animation frames.




This project will be put on hold for the moment as I have two other games with fantastic programmers that I need to focus on. :)  more info coming soon :)

Refining the Palette to only have 16 colours (updated: below has 14)


Some colours will be locked such as the ones that have the white line underneath.  These colours are used for the player, menu and background.


Tuesday, 29 September 2015

Earth Invaders - CPC - Mode 1

Handheld games such as Earth Invaders would be an excellent new way of creating games on the Amstrad CPC platform.  

This is a simple game where you dig holes and bury the aliens quickly.



Image Credit: http://www.handheldmuseum.com/CGL/EarthInvaders.htm


While this image below is not an accurate representation of the game
(don't have the CGL machine no longer),
it gives a good sense of what it might look like in Mode 1 (4 colours)


Of course there is no reason why we couldn't advance the design of the game further. A different viewpoint such as isometric might be a nice starting point.

Monday, 14 September 2015

The Last UFO - Amstrad CPC Game Concepts

I have always been a big fan of the game "The Covenant" for the Amstrad CPC.

Besides the unfortunate design flaw/conversion from the ZX Spectrum where you can't complete the game, its a very enjoyable game nonetheless :) 






The Last UFO concept above shows some early ideas. 
Potentially this would be not only for the 64k machine but will enhance for other CPC/Amstrad machines later.

Wednesday, 9 September 2015

MODE 0 Pixel Design

Drawing test for Amstrad CPC - Mode 0 screen

These sprites are originally made out of clay and then converted to Mode 0 screen with a filtering effect to simulate the CPC monitor.  (Thanks to Carnivac) for the tip.



Below is a test drawing at 1:1 pixel ratio then applying a 200% stretch horizontally to match the 2:1 pixel ratio