Friday, 9 October 2015

The Last UFO - Amstrad Game WIP

The Last UFO, a game designed for the Amstrad CPC platform.

 Early Stages of the game with sample themed levels.

Some example sprites and animation frames.

This project will be put on hold for the moment as I have two other games with fantastic programmers that I need to focus on. :)  more info coming soon :)

Refining the Palette to only have 16 colours (updated: below has 14)

Some colours will be locked such as the ones that have the white line underneath.  These colours are used for the player, menu and background.

Tuesday, 29 September 2015

Earth Invaders - CPC - Mode 1

Handheld games such as Earth Invaders would be an excellent new way of creating games on the Amstrad CPC platform.  

This is a simple game where you dig holes and bury the aliens quickly.

Image Credit:

While this image below is not an accurate representation of the game
(don't have the CGL machine no longer),
it gives a good sense of what it might look like in Mode 1 (4 colours)

Of course there is no reason why we couldn't advance the design of the game further. A different viewpoint such as isometric might be a nice starting point.

Monday, 14 September 2015

The Last UFO - Amstrad CPC Game Concepts

I have always been a big fan of the game "The Covenant" for the Amstrad CPC.

Besides the unfortunate design flaw/conversion from the ZX Spectrum where you can't complete the game, its a very enjoyable game nonetheless :) 

The Last UFO concept above shows some early ideas. 
Potentially this would be not only for the 64k machine but will enhance for other CPC/Amstrad machines later.

Friday, 11 September 2015

Amstrad Game - Mode 0

Concept 01 for an Amstrad CPC game 

Mode 0, Game similarities to "The Covenant"

Wednesday, 9 September 2015

MODE 0 Pixel Design

Drawing test for Amstrad CPC - Mode 0 screen

These sprites are originally made out of clay and then converted to Mode 0 screen with a filtering effect to simulate the CPC monitor.  (Thanks to Carnivac) for the tip.

Below is a test drawing at 1:1 pixel ratio then applying a 200% stretch horizontally to match the 2:1 pixel ratio