Tuesday, 29 September 2015

Earth Invaders - CPC - Mode 1

Handheld games such as Earth Invaders would be an excellent new way of creating games on the Amstrad CPC platform.  

This is a simple game where you dig holes and bury the aliens quickly.



Image Credit: http://www.handheldmuseum.com/CGL/EarthInvaders.htm


While this image below is not an accurate representation of the game
(don't have the CGL machine no longer),
it gives a good sense of what it might look like in Mode 1 (4 colours)


Of course there is no reason why we couldn't advance the design of the game further. A different viewpoint such as isometric might be a nice starting point.

Monday, 14 September 2015

The Last UFO - Amstrad CPC Game Concepts

I have always been a big fan of the game "The Covenant" for the Amstrad CPC.

Besides the unfortunate design flaw/conversion from the ZX Spectrum where you can't complete the game, its a very enjoyable game nonetheless :) 






The Last UFO concept above shows some early ideas. 
Potentially this would be not only for the 64k machine but will enhance for other CPC/Amstrad machines later.

Friday, 11 September 2015

Amstrad Game - Mode 0

Concept 01 for an Amstrad CPC game 


Mode 0, Game similarities to "The Covenant"

Wednesday, 9 September 2015

MODE 0 Pixel Design

Drawing test for Amstrad CPC - Mode 0 screen

These sprites are originally made out of clay and then converted to Mode 0 screen with a filtering effect to simulate the CPC monitor.  (Thanks to Carnivac) for the tip.



Below is a test drawing at 1:1 pixel ratio then applying a 200% stretch horizontally to match the 2:1 pixel ratio