tag:blogger.com,1999:blog-2122443052838667602024-03-14T00:56:48.095-07:00Amstrad PIXELSinventhttp://www.blogger.com/profile/06790524328672378875noreply@blogger.comBlogger20125tag:blogger.com,1999:blog-212244305283866760.post-14898262546774389532019-07-15T04:18:00.000-07:002019-07-15T04:18:09.545-07:00Heartland Game - Porting to Amiga / ST / Other platforms<span style="font-family: Trebuchet MS, sans-serif;"><br /></span>
<span style="font-family: Trebuchet MS, sans-serif;">A very early work in progress of a game I really enjoyed on the Amstrad. The top left image is the Amiga conversion... slowly slowly :)</span><br />
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<span style="font-family: Trebuchet MS, sans-serif;">Would love to find a quick way to gather all assets, at the moment I'm using the Amstrad as the colour reference (preferred colour) but using the 1:1 pixels from C64 and Spectrum.</span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqw34mWVSypFWRahkOiwH5oNlqSd3p1Z3-teUiDXPMdzFHLoDR0XhQNq2eOtUSP6xE5bw6ryt53UYEXcmN9c0GpjWnEhPraPpg5NuPbeFMdryHNL66AbIF_jDSKHxjuWs49qvIMm2s9SVZ/s1600/Screenshot+2019-07-15+21.14.53.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1009" data-original-width="1381" height="466" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqw34mWVSypFWRahkOiwH5oNlqSd3p1Z3-teUiDXPMdzFHLoDR0XhQNq2eOtUSP6xE5bw6ryt53UYEXcmN9c0GpjWnEhPraPpg5NuPbeFMdryHNL66AbIF_jDSKHxjuWs49qvIMm2s9SVZ/s640/Screenshot+2019-07-15+21.14.53.png" width="640" /></a></div>
<br />inventhttp://www.blogger.com/profile/06790524328672378875noreply@blogger.com0tag:blogger.com,1999:blog-212244305283866760.post-46603373160341706482019-05-21T15:19:00.002-07:002019-05-21T15:19:33.426-07:00The Covenant - Amstrad updated SpritesIf the developers of the game rather than just porting the game but enhanced it for the CPC maybe the sprites might look more like this :)<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqjKjX_YNx-YvV_2iW3y2G6TeOXihkWbCrspujvnbsZ0kXbhXOoc7hAk63tOTej02ycvN6Jcg2J7SHVOcjtjSh5GJ6PT_UjUlDEB12S9iiwi4GJrruwi0vwXXtMF92BPBZjuf9sJvnxXG-/s1600/Screen+Shot+2019-05-22+at+8.16.26+am.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="997" data-original-width="1361" height="468" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqjKjX_YNx-YvV_2iW3y2G6TeOXihkWbCrspujvnbsZ0kXbhXOoc7hAk63tOTej02ycvN6Jcg2J7SHVOcjtjSh5GJ6PT_UjUlDEB12S9iiwi4GJrruwi0vwXXtMF92BPBZjuf9sJvnxXG-/s640/Screen+Shot+2019-05-22+at+8.16.26+am.png" width="640" /></a></div>
<br />inventhttp://www.blogger.com/profile/06790524328672378875noreply@blogger.com1tag:blogger.com,1999:blog-212244305283866760.post-84853952173507762832019-05-01T22:47:00.000-07:002019-05-01T22:47:03.333-07:00The Covenant - SpritesIf your interested in looking at sprites, I have exported all of the for the game "The Covenant" on the Amstrad.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRAKyVD5-0Cf8KpPPHRJ4VU-MSbnO0GeFxwlbA3g6z1KxIgg-AFQvu0_LlW6t98bPgO1bx5YuSabT04FbavhsPB4O1RSjQ9jWFXrvPspv_Z55EkSCuOOsfvmVXNFZpmLchxLiJmMwEIIhG/s1600/TheCOVENANT_SPRITES.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="691" data-original-width="702" height="627" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRAKyVD5-0Cf8KpPPHRJ4VU-MSbnO0GeFxwlbA3g6z1KxIgg-AFQvu0_LlW6t98bPgO1bx5YuSabT04FbavhsPB4O1RSjQ9jWFXrvPspv_Z55EkSCuOOsfvmVXNFZpmLchxLiJmMwEIIhG/s640/TheCOVENANT_SPRITES.png" width="640" /></a></div>
<br />inventhttp://www.blogger.com/profile/06790524328672378875noreply@blogger.com0tag:blogger.com,1999:blog-212244305283866760.post-3199994759577666812018-10-29T15:47:00.001-07:002018-10-29T15:47:27.075-07:00The Last UFO<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtTk7bqOV0E1VJgG4G3cjHoNpsX9X9c0fRakzembHKLgF0FFfhBP_r7nBwpkxuXyGaAdX4FTh6pHEgKrMyiRAnhlxXgCHInYZBb0pZ9KkxRQVfdIz89CEVcYsaoRyPha3iDALzVu-ULD2Y/s1600/LastUFO_Amstrad2019.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="605" data-original-width="963" height="402" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtTk7bqOV0E1VJgG4G3cjHoNpsX9X9c0fRakzembHKLgF0FFfhBP_r7nBwpkxuXyGaAdX4FTh6pHEgKrMyiRAnhlxXgCHInYZBb0pZ9KkxRQVfdIz89CEVcYsaoRyPha3iDALzVu-ULD2Y/s640/LastUFO_Amstrad2019.png" width="640" /></a></div>
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<span style="font-family: Trebuchet MS, sans-serif;">A work in progress design for the Amstrad game - The Last UFO.</span>inventhttp://www.blogger.com/profile/06790524328672378875noreply@blogger.com3tag:blogger.com,1999:blog-212244305283866760.post-76994330737033109212018-02-19T02:22:00.001-08:002018-02-19T02:35:57.459-08:00The Last UFO - Egypt Level completed<div class="separator" style="clear: both; text-align: center;">
<span style="font-family: "trebuchet ms" , sans-serif;">Here are all the elements for the first Theme - Egypt</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJTf8mZP56_hrymhtJ9Eww_morTuId40hAs-kEDjPMq-e2HX5G1mAZ8nYMQgJxDVirYQCuQPXJ0TjlMMS7f8spZ3JSSWXskWjO6gcp27QWFC87jZ_lsaRwSn4ArGRQP8L6Z1UgYt3Cxv-O/s1600/TheLastUFO_Map_info001.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="841" data-original-width="1600" height="336" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJTf8mZP56_hrymhtJ9Eww_morTuId40hAs-kEDjPMq-e2HX5G1mAZ8nYMQgJxDVirYQCuQPXJ0TjlMMS7f8spZ3JSSWXskWjO6gcp27QWFC87jZ_lsaRwSn4ArGRQP8L6Z1UgYt3Cxv-O/s640/TheLastUFO_Map_info001.png" width="640" /></a></div>
<br />inventhttp://www.blogger.com/profile/06790524328672378875noreply@blogger.com0tag:blogger.com,1999:blog-212244305283866760.post-16353504612671918132018-02-16T17:50:00.001-08:002018-02-16T17:50:26.560-08:00The Last UFO - First level room done<br />
<span style="font-family: Trebuchet MS, sans-serif;">Here is an update of the first 4 screens in the Egyptian level.</span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnatxUpTPhabF_ejvVoG_3jrlkS4qdQNTLSSPIzZKcG6S4wzH3vAkWWmxztVJru2SMybb-ldT8rNv7PZn-DFhRBQWtTCR21DPjC6nUyBEejNywroUgmesKAYTq6Y-fxfh7tOhccXr16oHL/s1600/TheLastUFO_Amstrad_lvl01.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1002" data-original-width="1600" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnatxUpTPhabF_ejvVoG_3jrlkS4qdQNTLSSPIzZKcG6S4wzH3vAkWWmxztVJru2SMybb-ldT8rNv7PZn-DFhRBQWtTCR21DPjC6nUyBEejNywroUgmesKAYTq6Y-fxfh7tOhccXr16oHL/s640/TheLastUFO_Amstrad_lvl01.png" width="640" /></a></div>
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<span style="font-family: Trebuchet MS, sans-serif;">Some refinements such as the menu and palette tweaking. Now to populate the map thats all done except for adding exits and enemies.</span>inventhttp://www.blogger.com/profile/06790524328672378875noreply@blogger.com0tag:blogger.com,1999:blog-212244305283866760.post-55402246477893142212018-02-14T04:36:00.001-08:002018-02-14T04:37:18.262-08:00The Last UFO - Amstrad Exclusive game WIPIt is a true pleasure to continue a game I have for some time wanted to continue. The Last UFO borrows some influence from a past game called "The Covenant" for the CPC. Sadly this game had a major conversion-error from square pixels to wide pixels on the /CPC which meant you could never complete the game..<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8u3S_7vXxuP13L3BJCflwaJ2Eus_d_WfqLduDKcwpKgLQ4Q3P9ucri9aaTqPVBGdxgDZ2IHfXOoiwKkRSMPXPDsLglqqzYCqvfHqRAK_SI9dLRa9OdLpxHMY2ba1JLde3_N31LnzJbm1Z/s1600/Screenshot+2018-02-14+21.35.51.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="846" data-original-width="1600" height="338" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8u3S_7vXxuP13L3BJCflwaJ2Eus_d_WfqLduDKcwpKgLQ4Q3P9ucri9aaTqPVBGdxgDZ2IHfXOoiwKkRSMPXPDsLglqqzYCqvfHqRAK_SI9dLRa9OdLpxHMY2ba1JLde3_N31LnzJbm1Z/s640/Screenshot+2018-02-14+21.35.51.png" width="640" /></a></div>
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The Last UFO is a game well suited for the Amstrad CPC Computer.<br />
This screenshot shows using a PC/Mac program called "Tiled" a wonderful map editor.<br />
<br />inventhttp://www.blogger.com/profile/06790524328672378875noreply@blogger.com0tag:blogger.com,1999:blog-212244305283866760.post-15657837986804517482016-07-14T15:16:00.004-07:002016-07-14T15:16:56.435-07:00Concept - Phoenix Wright: Ace Attorney for CPCA quick test to see how the game Phoenix Wright - Ace Attorney might look on the Amstrad.<br />
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Prefer the Mode 1 (4 colour mode)<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKZKWSsAEK8I89KmsYsKmeiDDxpYiH-fYkwTXnNRjecY6yTCf0KSOmttoTeh4ypMKUNiAh8GvyN6vBhFu0mgDwzU8MJWjDymA85l0GJEntPGLhyUdgpq5vumLn3fsPb0NPLfUiZhqVasNa/s1600/Phoenix+Wright-Ace+Attorney_CPC.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKZKWSsAEK8I89KmsYsKmeiDDxpYiH-fYkwTXnNRjecY6yTCf0KSOmttoTeh4ypMKUNiAh8GvyN6vBhFu0mgDwzU8MJWjDymA85l0GJEntPGLhyUdgpq5vumLn3fsPb0NPLfUiZhqVasNa/s640/Phoenix+Wright-Ace+Attorney_CPC.png" width="484" /></a></div>
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Note: The text would need to be redone for Mode 0.inventhttp://www.blogger.com/profile/06790524328672378875noreply@blogger.com0tag:blogger.com,1999:blog-212244305283866760.post-20514382606458811982016-07-13T01:03:00.003-07:002016-07-13T16:25:36.725-07:00Killerwatt CPC Game - Update<br />
Killerwatt on the Amstrad platform, Below is a concept of the title page :)<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUsjkNghFZNh_0CyrFmJwfj-DQIHNABgVc-bA6-LrqLnKjYTP2YCVCTbbcRjT0r0X2hrgU-KIXvKl-GUF-cVqfUaavOY3bwgpkaTU1d0osfttJu0G40Pokfr8tdG9gePxtganB3qeQM8wK/s1600/KillerWatt_Amstrad_Title_v03.png" imageanchor="1" style="clear: right; display: inline !important; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUsjkNghFZNh_0CyrFmJwfj-DQIHNABgVc-bA6-LrqLnKjYTP2YCVCTbbcRjT0r0X2hrgU-KIXvKl-GUF-cVqfUaavOY3bwgpkaTU1d0osfttJu0G40Pokfr8tdG9gePxtganB3qeQM8wK/s640/KillerWatt_Amstrad_Title_v03.png" width="640" /></a></div>
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Recreated the Alligator "Software with Bite" Logo (updated)<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiN0FE4F4NYg9uUTvLbu6eP8kMHTCoSF2iHSANntfomEd1I4aBxFN8jA71DsYdFrCkHwO2RXCdZd3a9OW8HFkgG2j38JyrJPmmobjLVCe1ihsldaSCowTxFKQGt2wxHA90gQFcy0dMWj3c8/s1600/KillerWatt_Amstrad_Logo_v03b.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiN0FE4F4NYg9uUTvLbu6eP8kMHTCoSF2iHSANntfomEd1I4aBxFN8jA71DsYdFrCkHwO2RXCdZd3a9OW8HFkgG2j38JyrJPmmobjLVCe1ihsldaSCowTxFKQGt2wxHA90gQFcy0dMWj3c8/s640/KillerWatt_Amstrad_Logo_v03b.png" width="640" /></a></div>
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With thanks to DevilMarkus via <a href="http://www.cpcwiki.eu/forum/games/killerwatt-c64-amstrad-concept/20/">CPCwikiforum</a> we have an adapted "Alligata Logo (Mode 1) from Who Dares Wins II" coded in Basic. This animated Gif recorded and exported from WinApe (PC) and Prism (NCH Software).<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3g1qFlhGNQXInnmk4QwJuXJM0vA6j_9VXvQC2Sj_qK4HIIsFr9-8fP2u6rE8SfoynnWhjIRmYbFD1R-hw35rwhbtsaITFR3D-eG728nfeNMbPqQS1cZrzH_uH_D1ds2Vy-GQ_uGV0PO-d/s1600/CPC_AlligatorLogo_01b.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="450" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3g1qFlhGNQXInnmk4QwJuXJM0vA6j_9VXvQC2Sj_qK4HIIsFr9-8fP2u6rE8SfoynnWhjIRmYbFD1R-hw35rwhbtsaITFR3D-eG728nfeNMbPqQS1cZrzH_uH_D1ds2Vy-GQ_uGV0PO-d/s640/CPC_AlligatorLogo_01b.gif" width="640" /></a></div>
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<br />inventhttp://www.blogger.com/profile/06790524328672378875noreply@blogger.com0tag:blogger.com,1999:blog-212244305283866760.post-75359269423362747962016-06-20T15:55:00.000-07:002016-06-27T23:10:30.415-07:00Platform - Panic in Robot City<span style="font-family: "trebuchet ms" , sans-serif;">Panic in Robot City. </span><br />
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<span style="font-family: "trebuchet ms" , sans-serif;">I spent a few moment yesterday playing with a few Mode 0 pixels :) </span><br />
<span style="font-family: "trebuchet ms" , sans-serif;">Really enjoying the challenge working with double wide pixels.</span><br />
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<span style="font-family: "trebuchet ms" , sans-serif;">Nearly lost this image from some accidental deletion (thankfully I could recover the file)</span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7u0zVSPREMnDh26HzB3nTqp_qFO-6sZgXRJn4LyEw36e11JMVSERZN6hCKwmImCmAGjWwm7jVTskzBOoT_3esG7bmOE2tpduoDUgeFwYodFcyyC128lqwhn8nCs4fLIjzL92zk-XoR46A/s1600/PanicCity_WIP.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="513" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7u0zVSPREMnDh26HzB3nTqp_qFO-6sZgXRJn4LyEw36e11JMVSERZN6hCKwmImCmAGjWwm7jVTskzBOoT_3esG7bmOE2tpduoDUgeFwYodFcyyC128lqwhn8nCs4fLIjzL92zk-XoR46A/s640/PanicCity_WIP.png" width="640" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigJ6gL2uc3XR33LfmlA-LHQodISvJWNKoJr6aytRDh-LQIjq7b7aPteZcK8o0m5_iK1lP2mDTatCv_5MU9Ms6y4cQZ2J0bw8tfZa-oE52tyULjTWy9_KQdGw2xCZayG9ZXAXFbYh8OpJMs/s1600/Screen+Shot+2016-06-28+at+4.16.21+pm.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="296" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigJ6gL2uc3XR33LfmlA-LHQodISvJWNKoJr6aytRDh-LQIjq7b7aPteZcK8o0m5_iK1lP2mDTatCv_5MU9Ms6y4cQZ2J0bw8tfZa-oE52tyULjTWy9_KQdGw2xCZayG9ZXAXFbYh8OpJMs/s640/Screen+Shot+2016-06-28+at+4.16.21+pm.png" width="640" /></a></div>
<br />inventhttp://www.blogger.com/profile/06790524328672378875noreply@blogger.com0tag:blogger.com,1999:blog-212244305283866760.post-35739931517556852072016-06-15T22:29:00.001-07:002016-06-15T22:32:09.686-07:00Amstrad - a visual compendium<span style="font-family: "trebuchet ms" , sans-serif;">I'm a big fan of Sam Dyer's Bitmap Books. I plan on buying all of his creations via Kickstarter Campaigns. Currently raising money for the <a href="https://www.kickstarter.com/projects/2146199819/nintendo-entertainment-system-famicom-a-visual-com">Nintendo Entertainment System/Famicom Compendium</a>, I do hope he reaches the goal of £175,000 so we can all enjoy the <a href="https://ksr-ugc.imgix.net/assets/012/671/746/57f7790410d5f98af36489d40760fcc1_original.gif?w=680&fit=max&v=1465332846&q=92&s=5ce7dcf2581069fde48ce7103e73e489">Lenticular Slipcase</a>.</span><br />
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<span style="font-family: "trebuchet ms" , sans-serif;">More importantly, I hope on his todo list is an Amstrad Book, and in the spirit of this was curious what the cover might look like. This concept was lightly based off the <a href="https://www.kickstarter.com/projects/2146199819/zx-spectrum-a-visual-compendium-by-bitmap-books/">ZX Spectrum Compendium</a>.</span><br />
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<span style="font-family: "trebuchet ms" , sans-serif;">The colour of each box below represents 26 (+ black) of the 27 colour palette the Amstrad CPC computers have.</span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyGNTUVjJfmo0pi0JN2OZYLPkCjuG6qwxOk4YCkiA8NznGeXrGKA3pK2mvPizSiZ99LuJSCLe5zCmuDnqoAGLESbk4Sqfgvb1ueGhnHCxsApPrQjLEyABbE6_GuiIBq-GqUHImSuE2s8gj/s1600/Amstrad_Compendium_invent.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyGNTUVjJfmo0pi0JN2OZYLPkCjuG6qwxOk4YCkiA8NznGeXrGKA3pK2mvPizSiZ99LuJSCLe5zCmuDnqoAGLESbk4Sqfgvb1ueGhnHCxsApPrQjLEyABbE6_GuiIBq-GqUHImSuE2s8gj/s640/Amstrad_Compendium_invent.png" width="640" /></a></div>
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<br />inventhttp://www.blogger.com/profile/06790524328672378875noreply@blogger.com0tag:blogger.com,1999:blog-212244305283866760.post-40056923728100213402016-05-26T15:47:00.000-07:002016-05-26T20:30:57.325-07:00C64 KillerWatt game - Amstrad WIP<div style="text-align: justify;">
<span style="font-family: "trebuchet ms" , sans-serif;">Back in the day when I owned and enjoyed playing the Amstrad CPC464, one of my friends owned a C64. Three games I remember playing on his machine were Dambusters, Boulderdash and Killerwatt.</span></div>
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<span style="font-family: "trebuchet ms" , sans-serif;">Killerwatt's is a simple horizontal shooter that had nice smooth scrolling. </span></div>
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<span style="font-family: "trebuchet ms" , sans-serif;">For fun rather than a serious project it's nice to re imagine what it might of looked like.</span></div>
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<span style="font-family: "trebuchet ms" , sans-serif;">Ingame concept coming soon :)</span><br />
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<span style="font-family: "trebuchet ms" , sans-serif;">Ingame Concept</span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAFeOtPuS7FchSBV4kjYbgBJ-5KFtz8tYUow5wwxVcTyUnqkgp-P9lRoQrR3Z88Hh0Zq0jXj0QNf524NHW8xOoKX7nstrgLeXeYocDcAQipzPhpIlDe3UOURPW5Fs8edxCVnU9IzB17sm_/s1600/KillerWatt_Concept01.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="454" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAFeOtPuS7FchSBV4kjYbgBJ-5KFtz8tYUow5wwxVcTyUnqkgp-P9lRoQrR3Z88Hh0Zq0jXj0QNf524NHW8xOoKX7nstrgLeXeYocDcAQipzPhpIlDe3UOURPW5Fs8edxCVnU9IzB17sm_/s640/KillerWatt_Concept01.png" width="640" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7y_gD_aX1a7OyCasTqM_tgpPKHbyU4DsD8CdqZ7DEl5tMgO5x1Op5y0EEnr7BqG1Lhirxvx9Bbz5IpCH5cSEJitZ8XypkguTmM1y3iaUg64x-cTi7HEMh03nW0W-Ad2hWnba8dF-c2PKf/s1600/KillerWatt_Title_Wip.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7y_gD_aX1a7OyCasTqM_tgpPKHbyU4DsD8CdqZ7DEl5tMgO5x1Op5y0EEnr7BqG1Lhirxvx9Bbz5IpCH5cSEJitZ8XypkguTmM1y3iaUg64x-cTi7HEMh03nW0W-Ad2hWnba8dF-c2PKf/s640/KillerWatt_Title_Wip.png" width="640" /></a></div>
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<br />inventhttp://www.blogger.com/profile/06790524328672378875noreply@blogger.com0tag:blogger.com,1999:blog-212244305283866760.post-13190845015068816832016-05-06T03:51:00.001-07:002016-05-06T03:51:31.699-07:00The Last UFO - update May 2016<div class="separator" style="clear: both; text-align: center;">
Its been a very busy last few months working on a few games, so sadly games that don't "as yet" have programmers don't get as much as attention. The Last UFO game for the Amstrad is slowly coming together and I have finally resolved the interaction between player and enemy. Bullets from both will now be homing, it will simplify the gameplay by not having to be positioned and facing the correct direction in order to shoot. The only downside is you have to be fairly close to be able to shoot accurately as the bullets have finite distance :)</div>
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The Egyptian Level concept below is now converted to 16 colours (this is the maximum colours that mode 0 can have out of its 27 in total)</div>
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At the top is the tileset and to the top right you can see the colour palette.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEied-mEnuNdMb5L0JRjUIsHl-h7yyEWL20dUeB8D3FNNZtxKkzK4I1pGXXufp3Xq8Y-3ZmWeQjR0I5NF5K3IwEP1ByVaLkmDsGdNfcocTqpucu2hpoTiLYLsorc3VUCAcxp791P9AuHqF8M/s1600/TheLastUFO_May001b.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEied-mEnuNdMb5L0JRjUIsHl-h7yyEWL20dUeB8D3FNNZtxKkzK4I1pGXXufp3Xq8Y-3ZmWeQjR0I5NF5K3IwEP1ByVaLkmDsGdNfcocTqpucu2hpoTiLYLsorc3VUCAcxp791P9AuHqF8M/s1600/TheLastUFO_May001b.png" /></a></div>
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Some Drawings in Pencil of some enemy ideas.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsTteYkwEKWoT3BmP6VJ8pjGnUoPAYvpQ_r9co7nMCNMDlKryTcUFmFIu16-Mhyphenhyphen01Uvbq4JMxN-lWxIe9M8SQgtq8qxwKyO9if6CTZ_iQTzL5SqGNojy9DHFpE4upy2CKFXcIbVz4E6qcv/s1600/TheLastUFO_MaySketches001.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsTteYkwEKWoT3BmP6VJ8pjGnUoPAYvpQ_r9co7nMCNMDlKryTcUFmFIu16-Mhyphenhyphen01Uvbq4JMxN-lWxIe9M8SQgtq8qxwKyO9if6CTZ_iQTzL5SqGNojy9DHFpE4upy2CKFXcIbVz4E6qcv/s1600/TheLastUFO_MaySketches001.png" /></a><br /><br />Below are some of the sketches converted into Amstrad Mode 0 pixels :)</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPaNqmogsAbmuRalR5wKolb6Xm2-lLSlevvfBXdJtR3IxWbc0Sl5ZXGVLc45ShU9pRL4tKteh6biJUJybaM878__EpOZCVz3NHe9W_iYd0Y_F_75o8IJGcyiHUigNefmCcjUlyCjuZqY8z/s1600/TheLastUFO_May001c.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPaNqmogsAbmuRalR5wKolb6Xm2-lLSlevvfBXdJtR3IxWbc0Sl5ZXGVLc45ShU9pRL4tKteh6biJUJybaM878__EpOZCVz3NHe9W_iYd0Y_F_75o8IJGcyiHUigNefmCcjUlyCjuZqY8z/s1600/TheLastUFO_May001c.png" /></a></div>
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This is the current sprite sheet, some are of course just placeholders for tiles that will be replaced with new ones. At the bottom are various collectables (in gold). The palettes allocated for each level is shown on the right hand side. Notice 12 colours are locked out for all other game collectables, player, score panel and title splash page and various effects. The last four colours beyond the dark blue are for foreground and enemies of that level.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPGsuEjqTahZIwO5Pzrm9SXy9p5mHAZbrELuDmnt1gj9UEBqeFkusHBg5oJ-ZSW-S_nv6WaYQGRxiOvCcf7y1pWbpE8z0zu6m_zy4L8I2Egfe_jKWp4H5qKJmdk-2_PjBpQgAI1zHm5M2Y/s1600/TheLastUFO_May001a.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPGsuEjqTahZIwO5Pzrm9SXy9p5mHAZbrELuDmnt1gj9UEBqeFkusHBg5oJ-ZSW-S_nv6WaYQGRxiOvCcf7y1pWbpE8z0zu6m_zy4L8I2Egfe_jKWp4H5qKJmdk-2_PjBpQgAI1zHm5M2Y/s1600/TheLastUFO_May001a.png" /></a></div>
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<br />inventhttp://www.blogger.com/profile/06790524328672378875noreply@blogger.com0tag:blogger.com,1999:blog-212244305283866760.post-2456383674899722162016-04-08T21:55:00.002-07:002016-04-10T21:11:35.271-07:00Experimenting with Dan Fesslers HD index painting in Photoshop<span style="font-family: "trebuchet ms" , sans-serif;">Possibly a great way of generating indexed/dithered images for Amstrad CPC </span><br />
<span style="font-family: "trebuchet ms" , sans-serif;">in Mode 1 or 0.</span><br />
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<span style="font-family: "trebuchet ms" , sans-serif;">Goto <a href="http://danfessler.com/blog/hd-index-painting-in-photoshop">Dan Fesslers great blog</a> on more technical information on how to create images. (thankyou Dan)</span><br />
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<span style="font-family: "trebuchet ms" , sans-serif; margin-left: 1em; margin-right: 1em;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaChEBdIwxSeyLniy8zKBtiBCFuWi0LRq8Ebb22HDBETjqw49ab4Ub_ZekZmAiMp265SCa13PKxzVFw275UtpDaPOa-ttnnKJKyQtvzZgv6KlPfhiN9GME54evfYc191nzh_0ghbcOYbOe/s1600/Screen+Shot+2016-04-09+at+2.46.33+pm.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="526" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaChEBdIwxSeyLniy8zKBtiBCFuWi0LRq8Ebb22HDBETjqw49ab4Ub_ZekZmAiMp265SCa13PKxzVFw275UtpDaPOa-ttnnKJKyQtvzZgv6KlPfhiN9GME54evfYc191nzh_0ghbcOYbOe/s640/Screen+Shot+2016-04-09+at+2.46.33+pm.png" width="640" /></a></span></div>
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<span style="font-family: "trebuchet ms" , sans-serif;">The example Gradient Maps for Mode 0 (16 colours) and Mode 1 (4 colours)</span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtBb_bdXVMZdw7B8DIXGusK5F1mp2hCriOK8YVbRmY21I8AhGoMjeSefCfFc2heqaSQ_t45OvLZknGieEbvrCk30E-8utMM29TZtsa_tnBuDpxnI2zRjofJbiFyGHZEGpiRuLbwg5iEPrf/s1600/GradientMaps.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtBb_bdXVMZdw7B8DIXGusK5F1mp2hCriOK8YVbRmY21I8AhGoMjeSefCfFc2heqaSQ_t45OvLZknGieEbvrCk30E-8utMM29TZtsa_tnBuDpxnI2zRjofJbiFyGHZEGpiRuLbwg5iEPrf/s1600/GradientMaps.png" /></a></div>
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<span style="font-family: "trebuchet ms" , sans-serif;"><br /><br />A continued thread discussion is in the <a href="http://www.cpcwiki.eu/forum/other-retro/proof-that-the-commodre-64-palette-is-far-superior-to-the-amstrad-cpc/120/">CPC forum</a><br /><br /><br />A further test (4 colours)</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieHVxFobh5kNeEz1oOLtqeZwG4aY7pyAs0DKZYZ6Lc8oslVsH7GSdP2zzlCPvp5wDjFFaoUcM7rM8_tp62mdHyyalELkIccgdlF3HiDwRv9f3KMZ9WV38ho9IRbJ7By1YZ307WwH1rFwTz/s1600/RGB_Amstrad_invent.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="450" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieHVxFobh5kNeEz1oOLtqeZwG4aY7pyAs0DKZYZ6Lc8oslVsH7GSdP2zzlCPvp5wDjFFaoUcM7rM8_tp62mdHyyalELkIccgdlF3HiDwRv9f3KMZ9WV38ho9IRbJ7By1YZ307WwH1rFwTz/s640/RGB_Amstrad_invent.png" width="640" /></a></div>
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<br />inventhttp://www.blogger.com/profile/06790524328672378875noreply@blogger.com0tag:blogger.com,1999:blog-212244305283866760.post-83498430114970685202016-02-19T14:57:00.004-08:002016-02-19T14:57:39.490-08:00Amstrad 4 Colour (Mode 1) Testing<br />
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<span style="font-family: "trebuchet ms" , sans-serif;">The Test below is converting a 320x256 - 24bit image into 4 colours.</span></div>
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<span style="font-family: "trebuchet ms" , sans-serif;">There is an 8 colour version that is currently not possible to display on a CPC machine but closest matches the original.</span></div>
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<span style="font-family: Trebuchet MS, sans-serif;"> Early Stages of the game with sample themed levels.</span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjA_lb2D-tzhdGwYE3Y4oEQI3KR_g0TDWtOfu5bUa5W3Dm8Tw8o228xTZzGB4Bm6q6T6fEoEusvCfl7-xmEIuld1xuSuwiaW9JYvFLdjhg0Q8aQVuMgZ_pXbZiNhoL-AaxeHQ4czarMu2eD/s1600/TheLastUFO_DemoScreens_v01.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: Trebuchet MS, sans-serif;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjA_lb2D-tzhdGwYE3Y4oEQI3KR_g0TDWtOfu5bUa5W3Dm8Tw8o228xTZzGB4Bm6q6T6fEoEusvCfl7-xmEIuld1xuSuwiaW9JYvFLdjhg0Q8aQVuMgZ_pXbZiNhoL-AaxeHQ4czarMu2eD/s1600/TheLastUFO_DemoScreens_v01.png" /></span></a></div>
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Some example sprites and animation frames.</span><br />
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<span style="font-family: Trebuchet MS, sans-serif;">This project will be put on hold for the moment as I have two other games with fantastic programmers that I need to focus on. :) more info coming soon :)</span></div>
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<span style="font-family: Trebuchet MS, sans-serif;">Refining the Palette to only have 16 colours (updated: below has 14)</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaswbIDQ_U9OJifIaOgkEXfyu7IlxD88KDgiBp4foENTwy3JT5X7DsufOpFaIiaIfufGtpqShcENTiHQiz5imLc-SNdHA32OD1JhpTaty6XhbgN_Am3wOXCq3g1L3HK6Gy4p0IeVpaROuz/s1600/TheLastUFO_Egypt_14colours.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaswbIDQ_U9OJifIaOgkEXfyu7IlxD88KDgiBp4foENTwy3JT5X7DsufOpFaIiaIfufGtpqShcENTiHQiz5imLc-SNdHA32OD1JhpTaty6XhbgN_Am3wOXCq3g1L3HK6Gy4p0IeVpaROuz/s1600/TheLastUFO_Egypt_14colours.png" /></a></div>
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<span style="font-family: Trebuchet MS, sans-serif;">Some colours will be locked such as the ones that have the white line underneath. These colours are used for the player, menu and background.</span></div>
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<br />inventhttp://www.blogger.com/profile/06790524328672378875noreply@blogger.com0tag:blogger.com,1999:blog-212244305283866760.post-41226354065175838572015-09-29T04:09:00.000-07:002015-09-29T04:09:46.719-07:00Earth Invaders - CPC - Mode 1<span style="font-family: Trebuchet MS, sans-serif;">Handheld games such as Earth Invaders would be an excellent new way of creating games on the Amstrad CPC platform. </span><br />
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<span style="font-family: Trebuchet MS, sans-serif;">This is a simple game where you dig holes and bury the aliens quickly.</span><br />
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<span style="font-family: Trebuchet MS, sans-serif;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZ0HAVtywKyXJT0heizmpD7tZQ76Ma_qPcQshZBGUQfZmDE98jfS4tiwFCw0tBTEu5HyMpa046PmtyvNi4arCK85B0BZKTS0KY7LO8RTqJxyOk04j9O04BghHiKLJ_VlpMFsPSw-7CmmMm/s1600/CGL-EarthInvaders.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="341" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZ0HAVtywKyXJT0heizmpD7tZQ76Ma_qPcQshZBGUQfZmDE98jfS4tiwFCw0tBTEu5HyMpa046PmtyvNi4arCK85B0BZKTS0KY7LO8RTqJxyOk04j9O04BghHiKLJ_VlpMFsPSw-7CmmMm/s400/CGL-EarthInvaders.jpg" width="400" /></a><br /><span style="font-size: x-small;">Image Credit: http://www.handheldmuseum.com/CGL/EarthInvaders.htm</span><br /><br /><br /><span style="text-align: start;">While this image below is not an accurate representation of the game <br />(don't have the CGL machine no longer), <br />it gives a good sense of what it might look like in Mode 1 (4 colours)</span></span></div>
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<span style="font-family: Trebuchet MS, sans-serif; margin-left: 1em; margin-right: 1em;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPJ26S0tFdHQkAiGoK5BNFqYQQ2YF1YSYZJKq0zUqVlRIozvcFoDehbNQJETjfYyiLv_DWJXE8DpoaaHVcm9BjjsX3_IgSWlOVnzMteojauA-fB_Gbj23tOGbt1809c6H3LAieNgtqP_Ee/s1600/EarthInvaders_Mode01.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPJ26S0tFdHQkAiGoK5BNFqYQQ2YF1YSYZJKq0zUqVlRIozvcFoDehbNQJETjfYyiLv_DWJXE8DpoaaHVcm9BjjsX3_IgSWlOVnzMteojauA-fB_Gbj23tOGbt1809c6H3LAieNgtqP_Ee/s1600/EarthInvaders_Mode01.png" /></a></span></div>
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<span style="font-family: Trebuchet MS, sans-serif;">Of course there is no reason why we couldn't advance the design of the game further. A different viewpoint such as isometric might be a nice starting point.</span></div>
<br />inventhttp://www.blogger.com/profile/06790524328672378875noreply@blogger.com0tag:blogger.com,1999:blog-212244305283866760.post-11005782232806096022015-09-14T20:48:00.000-07:002015-09-14T20:59:41.454-07:00The Last UFO - Amstrad CPC Game Concepts<span style="font-family: Trebuchet MS, sans-serif;">I have always been a big fan of the game "The Covenant" for the Amstrad CPC.</span><br />
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<span style="font-family: Trebuchet MS, sans-serif;">Besides the unfortunate design flaw/conversion from the ZX Spectrum where you can't complete the game, its a very enjoyable game nonetheless :) </span><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicaF67Ehm4j7VXuUB4Y5GvmeDkbgkg0d-vJ8-Evam-8eG8o6DjfdnYdrNSXluUm5j6MOUXHkxntZG5nJT6agG62lDWYYwEzAs6dQ2SVSaEqBZWa4tsxWmlHNuWi2rq4FaxXFSJsGcjoZ_-/s1600/TheLastUFO_Amstrad_Concepts_01.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicaF67Ehm4j7VXuUB4Y5GvmeDkbgkg0d-vJ8-Evam-8eG8o6DjfdnYdrNSXluUm5j6MOUXHkxntZG5nJT6agG62lDWYYwEzAs6dQ2SVSaEqBZWa4tsxWmlHNuWi2rq4FaxXFSJsGcjoZ_-/s1600/TheLastUFO_Amstrad_Concepts_01.png" /></a></div>
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<span style="font-family: Trebuchet MS, sans-serif;">The Last UFO concept above shows some early ideas. </span><br />
<span style="font-family: Trebuchet MS, sans-serif;">Potentially this would be not only for the 64k machine but will enhance for other CPC/Amstrad machines later.</span><br />
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inventhttp://www.blogger.com/profile/06790524328672378875noreply@blogger.com0tag:blogger.com,1999:blog-212244305283866760.post-82875888367982342652015-09-11T17:20:00.001-07:002015-09-11T17:20:07.518-07:00Amstrad Game - Mode 0<div class="separator" style="clear: both; text-align: center;">
<span style="font-family: Trebuchet MS, sans-serif;">Concept 01 for an Amstrad CPC game </span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgIBmlwexhj7wZ6RWpAy-OZxfjSa23Md2oG9y6OiTTCrPk-xucqF_Wusy6sG2YfQA_SmwJ0AY4ukiqvPc_XzdzwB7PkpoSO3ZofKwzajT8wkJRWbhn3lDj_Uu5vR34iaZpiGtxeUZEG9nz/s1600/Botrannis_UFO_01.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: Trebuchet MS, sans-serif;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgIBmlwexhj7wZ6RWpAy-OZxfjSa23Md2oG9y6OiTTCrPk-xucqF_Wusy6sG2YfQA_SmwJ0AY4ukiqvPc_XzdzwB7PkpoSO3ZofKwzajT8wkJRWbhn3lDj_Uu5vR34iaZpiGtxeUZEG9nz/s1600/Botrannis_UFO_01.png" /></span></a></div>
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<span style="font-family: Trebuchet MS, sans-serif;">Mode 0, Game similarities to "The Covenant"</span>inventhttp://www.blogger.com/profile/06790524328672378875noreply@blogger.com0tag:blogger.com,1999:blog-212244305283866760.post-30246922308663432072015-09-09T16:05:00.000-07:002015-09-10T17:19:03.988-07:00MODE 0 Pixel Design<div class="separator" style="clear: both; text-align: center;">
<span style="font-family: Trebuchet MS, sans-serif;">Drawing test for Amstrad CPC - Mode 0 screen</span></div>
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<span style="font-family: Trebuchet MS, sans-serif;">These sprites are originally made out of clay and then converted to Mode 0 screen with a filtering effect to simulate the CPC monitor. (Thanks to <a href="http://www.cpcwiki.eu/forum/other-retro/cosmic-prison-commando/75/">Carnivac</a>) for the tip.</span><br />
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<span style="font-family: Trebuchet MS, sans-serif;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgv5QclfONqs747gQnyWKXE8mEGWZCqk-VJ0w-LWP4nEfEG5KodlzhPT1hjPVXWbBOaYXLzkaKtEGQ844X4ApX8ideaQJTKEPTp8PML0S5YjXQITl7ELX-tfTXz8NwE9shcKi5kkw_tDewA/s1600/Clay_test.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgv5QclfONqs747gQnyWKXE8mEGWZCqk-VJ0w-LWP4nEfEG5KodlzhPT1hjPVXWbBOaYXLzkaKtEGQ844X4ApX8ideaQJTKEPTp8PML0S5YjXQITl7ELX-tfTXz8NwE9shcKi5kkw_tDewA/s1600/Clay_test.png" /></a><br /><br />Below is a test drawing at 1:1 pixel ratio then applying a 200% stretch horizontally to match the 2:1 pixel ratio<br /></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjasKvEhF4OOUnWgJdNvi8aOg1spv4R_JVG0D2lPxBkMprlYDbnIMj2eu5ybX4F0nDSL3s_JEJ-Wxl1qXhkTiISsNYnoIeRNA0TA1Ct3jZWM14U2kmCYOPoVr2jvvL37wQm80BE98E6XBti/s1600/Invent_Drawing_test.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjasKvEhF4OOUnWgJdNvi8aOg1spv4R_JVG0D2lPxBkMprlYDbnIMj2eu5ybX4F0nDSL3s_JEJ-Wxl1qXhkTiISsNYnoIeRNA0TA1Ct3jZWM14U2kmCYOPoVr2jvvL37wQm80BE98E6XBti/s1600/Invent_Drawing_test.png" /></a></div>
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<br />inventhttp://www.blogger.com/profile/06790524328672378875noreply@blogger.com0